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Post by cptchlorox on Mar 15, 2020 15:43:14 GMT
Fair point. Now might not be the time to reset, as 1.16 doesn’t yet have game changing features to add to the overworld. I’ll take your advice and play another server instead if the lag doesn’t get sorted out. Sure, we’ll be glueing in an entirely new nether next update, but you’re right: at least it doesn’t impact the overworld much - this version. 1.16 might not be the time to reset, but with how things are going we’ll probably have to for 1.17. We need to see and wait for it what 1.17 brings. Sure the lag is not fun but there is a team of dedicated staff working on it. Only time can tell us if the lag will be gone or not. But a reset does not solve any lag. I hope you’re right and staff are able to sort out the lag, and that 1.17 adds nothing important to the game. But the current approach to the lag isn’t helping. My concern is that it’s been getting so bad that players are randomly dying from teleporting, teleports aren’t registering or are taking too long, players are randomly getting frozen in place, chunks aren’t loading to the point where you end up suspended in air, and it really just feels like the server is broken. Worst part is that the two obvious fixes aren’t even an option for us. Reducing the server view distance is a no go, and we can’t even upgrade the server to a better host/more powerful host. cutting back on entities can only reduce so much lag. It’s really unfortunately that we are barely able to have 20 players on without lagging the server, and we can’t have 30 on without nearly crashing it. Honestly I just want what’s best for the server, so if staff can find a fix and sort everything out and get rid of the major game-destroying death-causing lag within a reasonable amount of time, then I’d be happy. But it’s getting to the point where players are being unable to play (whether the lag is too bad, or the player cap is full) which might not be as huge of a problem now, but it’ll only get worse as the summer gets here.
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Post by Maunolith on Mar 15, 2020 19:33:22 GMT
Chlor I agree on this subject and did some research. I think the lag is caused on multiple levels.
Those levels are:
Mobs consuming cpu With low players on this is not a problem for the server so tps can keep up. The staff added a graph to reduce those counts at peak hours. So the server can keep up. So thats good.
To many chunks loaded
The player count is reduced from 60 to 30. This is one of those examples so there ar not a huge amount of chunks loaded. So that is also a step in the right direction.
Exploration is consuming cpu:
This one is almost the same as the chunks loaded. But this is more of a thing if players teleport between places. Chunks need to load and unload all at the same time and with 25 people or more on then the server struggles to keep up and slows down.
Combine those three and then you should get the result we have on the server right now. I could be misinformed about it but this is totally off topic. This should get its own thread so we all can discuss this further. So we can keep this update thread clean from further offtopic posts
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Post by WizardOfBros on Mar 15, 2020 20:53:26 GMT
A reset resolves a lot of lag imo. No big farms that are running the first week i gues
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Post by Maunolith on Mar 15, 2020 21:24:26 GMT
A reset resolves a lot of lag imo. No big farms that are running the first week i gues It will only delay the lag it does not solve it at all. The staff is now going through the process to find the lag scource and removing them from the server is not a smart idea because it will come back by then. So it is better if they find the problems so they can prevent it in the future. Thats why it is better to let them do their work. It would be the same if you burn the house down to kill a spider that lives in your house. it kills the spider but gives you another problem you lost your house.
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Post by phant0m87 on Mar 15, 2020 22:54:02 GMT
Um, no. That's the classic "you found a chipped brick so you burn the house down" scenario. Staff is working on lag. The folks I see most prominently pushing for a reset are ancient players. I'm not saying newer players arent, it's just more prevalent amongst the older members complaining that they dont have anything left to do. If that's the case, maybe the servers just no longer for you? There are other servers out there. The older players I see most actively pushing for a reset are material gatherers that get bored, not the builders (again I'm sure there are exceptions), and I think that says something. Material gatherers,for as useful as they are to the community, will always push to chase their own tail. If we reset now, what happens in another 4 years when the material gatherers are bored yet again? The beauty of simplex is the immense history (at least for me), and I think it'd be a real shame to see it eradicated because of a problem that can likely be fixed without the need to do so to please the impatient folks not willing to wait for lag to be fixed and the players who are bored of wealth. I tend to agree with Duck on this one. No need to burn down the house down because of a bit of lag. If we knew unequivocally that resetting the server would solve the problem and if it was the only way to solve said problem Then I'd say that a reset is inevitable and sooner was better. This is designed to be living server, not just a history museum and playability should definitely be taken into account That being said, part of what draws me to this server (aside from the community) is the rich history. You can start exploring a random direction and within 20-30 minutes find some massive build created by someone years ago. The exploring aspect in definitely exciting This looming question over whether or not the server is going to reset has killed a good portion of my motivation for playing. It's hard to be excited about showing off your massive build or newest contraption to another player later if said build is on the verge of essentially being nuked. My hope is that this situation can be resolved quickly - without this subject being brought up in public chat every other day. I personally vote we let the Admin's figure this thing out. They're hard at work, I'm sure
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Post by Admin on Mar 15, 2020 23:37:24 GMT
I'll just pop in here to clear up a bit of misinformation.
Currently, there is no evidence to support the idea that a reset will reduce lag in any permanent fashion.
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Post by cyrowind on Mar 19, 2020 17:40:57 GMT
I don't think we can ever find a permanent fix for lag. This server has been around for 4 years. Saying that resetting won't do anything for lag isn't very accurate. It could open up the server and make it playable for another four years. Minecraft is great because you can play it for years and years and when you've moved on to bigger and better things, you can go back and look at how you've improved. The problem with a multiplayer server is that over time things build up and create lag. I would rather play on a smooth, functional server that resets once every four years than one that's been alive for years and needs weekly lag removing. As much as the staff loves this server, I'm sure they don't want to spend a lot of time fixing lag when they could be doing other things. Four years is a long time. Having an expectation for when the server might reset can inspire players to do more and be more active, resulting in a more fun and interactive community (not that it isn't already fun and interactive.) Looking at other servers like hermitcraft, you can see an example of a server thriving even though it resets every one-two years. I feel like one problem people worry about is not being able to build all of the mega bases they can think of. There really isn't a permanent solution for this, as people have already discussed problems of lag over time. If people could try to be in the mindset of being more community focused and not building every mega farm and base they can think of and instead building their own contributions, I think the community could get even better. I remember how it felt to even consider a reset when I first joined, and how the words: "the server will be resetting in 10 minutes" panicked me. I knew that if it reset, I would never come back. But now, with a few years on the server and lag issues, I look at a reset with a new perspective.
Sorry that I didn't break this up into paragraphs, I'm on my phone and I forgot.
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Post by Admin on Mar 20, 2020 12:43:20 GMT
I'll go into more detail then. Resetting the server technically would reduce lag, but only temporarily, the reason being because it would remove the laggy builds which some players have. But there's nothing intrinsic about a reset (that I am aware of) that would magically fix things. The problem is that we're running on 1.15, which is far less efficient when it comes to CPU usage than previous versions like 1.12. The problem is not that the server has been up four years. In the event of a reset, I estimate roughly 3-4 months until we're back to where we are now. The time it takes all depends on how many players play per day, and how many of them have huge goals for their builds.
All I'm saying is, reset or not, lag should not be a factor in the decision-making process. If we're going to reset, it should be other things that dictate that.
Lag is something you combat by first identifying what exactly is causing it, then making changes to lessen or remove the cause. You don't really achieve or learn anything long-term by resetting the server.
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Post by WizardOfBros on Mar 20, 2020 13:59:03 GMT
Ok thank you for the big clarification. So the problem is 1.15 and some changes we have to make in builds/farms so we get more efficient CPU usage? For example chests are a pain in the ass i have heard and shulkers/barrels are better for storage (Lagwise).
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Post by Maunolith on Mar 20, 2020 14:28:22 GMT
I'll go into more detail then. Resetting the server technically would reduce lag, but only temporarily, the reason being because it would remove the laggy builds which some players have. But there's nothing intrinsic about a reset (that I am aware of) that would magically fix things. The problem is that we're running on 1.15, which is far less efficient when it comes to CPU usage than previous versions like 1.12. The problem is not that the server has been up four years. In the event of a reset, I estimate roughly 3-4 months until we're back to where we are now. The time it takes all depends on how many players play per day, and how many of them have huge goals for their builds. All I'm saying is, reset or not, lag should not be a factor in the decision-making process. If we're going to reset, it should be other things that dictate that. Lag is something you combat by first identifying what exactly is causing it, then making changes to lessen or remove the cause. You don't really achieve or learn anything long-term by resetting the server. Meehan made my day just with this! Very good clarification.
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Post by SnuRRe0 on Mar 20, 2020 18:32:59 GMT
Ok thank you for the big clarification. So the problem is 1.15 and some changes we have to make in builds/farms so we get more efficient CPU usage? For example chests are a pain in the ass i have heard and shulkers/barrels are better for storage (Lagwise). Chests vs barrels is a client side thing, it affects your fps(frames pr second that your computer manage to render). It does not affect the server side, the tps(ticks pr seconds the server is able to process)
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