Simplex Community Enderman Farm [Pending Approval]
Jan 26, 2017 11:26:28 GMT
via mobile
X47man likes this
Post by cdizzy on Jan 26, 2017 11:26:28 GMT
To start off if you havent seen me around my IGN is xCDIZZYx but im usually something else using /nick.
Ive built many Enderman farms over the years but this one is different, its diferent in that I have designed and built this farm for the awesome players of the Simplex server. I simply want to give all the players on the server an efficient and easy way to farm XP.
While im aware of the current build that exists, this build is an improvement in performance and aesthetics.
The plan for this farm is of course centered around the community, with that being said the performance and reliability of the farm are completely dependent on every single block being in its intended spot, which is why Im suggesting the farm be protected and have a /warp set to allow easy access, this is of course Meehans choice, hence the pending approval in the title.
Now that your tired of reading lets move on to the design of the farm and its features.
<Features>
1.11+ Entity Cramming friendly
Reduced Lag while in use due to efficiency increases and entity reduction
Automatic Pearl storage and disposal
Multiple user design
Open air design creates immersion and an elytra landing pad
-Design-
--- This farm is of my own design but inspired by other designs ---
-Platform-
--- The platform design of my farm allows for all spawnable spaces to have line of sight to the central block which contains the endermite
--- The Shape of the platform allows significant spawning space while minimizing enderman travel time
-Funnel-
<I tried many different designs before coming to the one we have here>
--- Allows the enderman to file neatly into the holding cell without ever losing interest in the endermite meaning all spawned enderman are captured increasing XP yields while using the mob cap as efficient as possible ---
-Holding Cell and drop tube-
--- The drop tube is made of half solid half glass blocks, this lets you observe the falling enderman with reduced chance of them being pushed out of the tube ---
--- The holding cell consists of a 3x3 area of hoppers allowing the farm to reach mob cap without concern of the MaxEntityCramming gamerule ---
-Player Platform-
---The player platform is open air meaning there are no walls or ceiling allowing greater immersion into the end dimension and as well allowing players to enter the farm via elytra ---
--- The entire platform including all redstone is covered in carpet to prevent the enderman from teleporting as there is no valid location ---
--- Enchanting table is standard 30 level enchantments nothing fancy there ---
-Enderpearl Storage and Disposal-
--- 6 double chests provide storage for the pearls ---
--- The hoppers located in the holding cell automatically store the pearls until the chests are full ---
--- Once at full capacity the enderpearl storage will switch to disposal mode, automatically collecting the pearls as before but they will be dispensed into the void instead, this is to reduce entity count and farm clutter ---
-The only currently known problem with this farm is once mob cap is reached rarely but possibly an enderman can be pushed through the holding cell onto the player platform, this enderman will be at half a heart so its an easy kill and its pretty rare to see but it does happen-
Please feel free to share any comments or concerns and feel free to vote in the poll i would like to see everyones thoughts on this.
-Thanks, Dizzy
Wasnt sure how to add the pictures so here is the link to them: www.dropbox.com/sh/tgsjv4y1sy37r9k/AAAkryMoPQSusaoGKcRKqNsXa?dl=0
Ive built many Enderman farms over the years but this one is different, its diferent in that I have designed and built this farm for the awesome players of the Simplex server. I simply want to give all the players on the server an efficient and easy way to farm XP.
While im aware of the current build that exists, this build is an improvement in performance and aesthetics.
The plan for this farm is of course centered around the community, with that being said the performance and reliability of the farm are completely dependent on every single block being in its intended spot, which is why Im suggesting the farm be protected and have a /warp set to allow easy access, this is of course Meehans choice, hence the pending approval in the title.
Now that your tired of reading lets move on to the design of the farm and its features.
<Features>
1.11+ Entity Cramming friendly
Reduced Lag while in use due to efficiency increases and entity reduction
Automatic Pearl storage and disposal
Multiple user design
Open air design creates immersion and an elytra landing pad
-Design-
--- This farm is of my own design but inspired by other designs ---
-Platform-
--- The platform design of my farm allows for all spawnable spaces to have line of sight to the central block which contains the endermite
--- The Shape of the platform allows significant spawning space while minimizing enderman travel time
-Funnel-
<I tried many different designs before coming to the one we have here>
--- Allows the enderman to file neatly into the holding cell without ever losing interest in the endermite meaning all spawned enderman are captured increasing XP yields while using the mob cap as efficient as possible ---
-Holding Cell and drop tube-
--- The drop tube is made of half solid half glass blocks, this lets you observe the falling enderman with reduced chance of them being pushed out of the tube ---
--- The holding cell consists of a 3x3 area of hoppers allowing the farm to reach mob cap without concern of the MaxEntityCramming gamerule ---
-Player Platform-
---The player platform is open air meaning there are no walls or ceiling allowing greater immersion into the end dimension and as well allowing players to enter the farm via elytra ---
--- The entire platform including all redstone is covered in carpet to prevent the enderman from teleporting as there is no valid location ---
--- Enchanting table is standard 30 level enchantments nothing fancy there ---
-Enderpearl Storage and Disposal-
--- 6 double chests provide storage for the pearls ---
--- The hoppers located in the holding cell automatically store the pearls until the chests are full ---
--- Once at full capacity the enderpearl storage will switch to disposal mode, automatically collecting the pearls as before but they will be dispensed into the void instead, this is to reduce entity count and farm clutter ---
-The only currently known problem with this farm is once mob cap is reached rarely but possibly an enderman can be pushed through the holding cell onto the player platform, this enderman will be at half a heart so its an easy kill and its pretty rare to see but it does happen-
Please feel free to share any comments or concerns and feel free to vote in the poll i would like to see everyones thoughts on this.
-Thanks, Dizzy
Wasnt sure how to add the pictures so here is the link to them: www.dropbox.com/sh/tgsjv4y1sy37r9k/AAAkryMoPQSusaoGKcRKqNsXa?dl=0