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Post by Deleted on Oct 30, 2016 2:04:45 GMT
In this thread, rules will be discussed for future competitions, such as time limits and material limits among other things. The objective is to come out with fair competitions that everyone can enjoy without feeling like they've wasted time on difficult builds, or being too restricted in their builds among other concerns.
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Post by Deleted on Oct 30, 2016 2:09:38 GMT
(Opening thoughts) I think that a short build time will prevent people that didn't win from feeling devastated. Though the terms should also be fair. If everyone must start from scratch, then the only unfair factor left is experience, though I would argue experience is a component in what is being analyzed in a competition.
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Post by Deleted on Oct 30, 2016 2:40:32 GMT
Don't enter a competition of which you think the rules are unfair in the first place. When you enter you should know full well what you're getting into. This bit I'm only putting in here thanks to what I read on discord; Server playtime isn't exactly a factor when you have over 3 weeks to amass your materials and build your build to be honest. If you can't manage to get the materials for your build in that amount of time then you literally didn't even try. And if you didn't even try you have no right to complain when you don't win. It's a competition, not a happy get-together where you get a reward if you build something. Moving on though... I think that a short build time will prevent people that didn't win from feeling devastated. How is that? Whether you have a short or long build time, everyone gets the same amount of build time anyway, so how long it is is irrelevant. If everyone must start from scratch, then the only unfair factor left is experience This is basically like saying that life is unfair. Cry me a river if you're complaining about experience being an unfair factor in a competition, because that's absolutely hilarious to me. The bottom line from my point of view is that when people enter a competition of any kind they should be competitive and try to get better if they don't win, instead of being shit and complaining when they have to face reality. As I said at the very top of my post, you know full well what you're getting into when you sign up for it. With 3 weeks of time the best build(s) will win regardless of rules and regulations.
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Post by Deleted on Oct 30, 2016 3:17:17 GMT
I completely agree with what your trying to say VeilStar. But GaminWizerd1990 seems to have put a lot of effort into his build only to end up feeling pretty bad about the whole competition. In my opinion, the competition was completely fair, but It still makes me feel a little bad that it could leave such a bad after-taste after all that went down on the forums. I saw your posts with GaminWizerd1990 and Most of what this thread is about is resolving those issues. I'm not about to cut somebody off just because they got worked up over something, even if I wouldn't have (though I'm not saying you did).
I would like to say this first (and sorry if I didn't earlier); that the start of this thread will just be some opening thoughts, and aren't representative of any conclusions by the end.
Now onto the reason for the time constraint: If people don't spend days working on a build, then it won't matter if they loose. The idea is it will have less of an impact on them, because they didn't put so much effort into it. As for how it makes the game more fair, it doesn't really (The rules would still be the same for everyone) :/ sorry for the lack of information.
And I'm seriously sorry about doing the post dissection thing, but I was saying that the experience part is completely fair.
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Post by Deleted on Oct 30, 2016 3:30:04 GMT
Can anyone think of a way for the competition to not seem unfair to newcomers while also allowing for a competitive environment? Anyone got any ideas?
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Post by Deleted on Oct 30, 2016 3:35:09 GMT
Having to build a specific thing (such as a graveyard, for example) with only the blocks, items and tools you get handed to you for the competition (everyone gets the exact same things) while giving everyone a month to make their build, though that makes it a bit more boring since you're placing placing creative restrictions on people.
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Post by Kitty on Oct 30, 2016 3:42:08 GMT
i worked really hard on my build. yes a major portion of it was done in a day because i was excited to build it. the stuff used that first day was mostly the stuff given to me by teapot. the skulls i got 2 from tug, 5 from teapot, and 4 on my own. i gave gamingwizard some supplies, and i helped Keraeo capture the skelly horse for their builds. if someone ever needs anything, even if we're competing against each other, all they had to do was ask. need wither skelly skulls? ask for a warp to the wither skelly farm. i gave a new player a looting III sword, random diamond armor and multiple TPs to the wither skelly farm. why? because they asked for a tp and i saw they didnt have anything to go hunting for wither skelly skulls. im a giving player (if you couldn't tell already from my christmas post) if i have the time, and the stuff to help i will.
moving on, after reading some of the discord chat i feel like shit for trying really hard on my build. the time i put in took all this time and i finished the day before it closed. it seemed finished on the first day but it wasnt. Being a moderator takes time, i check all the unclaimed builds around spawn, do rollbacks on grief and theft daily, go check on antixray tip offs, and maybe just maybe when done with all this i have time to play before my son demands my attention. getting time to build is rare for any helpers/moderators so complaining about build time is just stupid. and now adding it up it only cost 140 diamonds for the 7 skulls at 20 diamonds each. with a fortune III pick thats like 6 hours of mining at most if you know how to mine right. again need a fortune III pick or tips on mining JUST ASK! someone can help either them using their pick to mine them for you or you could buy a fortune III pick.
it sucks because although i won the people's prize and judge prize i feel like shit because god forbid that i tried really hard on a build. but dont worry, in the future you wont have to worry about me as a competitor because i wont compete again. congrats for taking the fun out of it for me.
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Post by Deleted on Oct 30, 2016 3:58:05 GMT
Congrats on your victory! Also, please don't stop competing!!
Thank you for posting your concerns =). First off, I would like to say that I'm with the don't complain about the competition party. One reason I decided to set up this thread was to alleviate any reasons for complaints in future competitions. You bring some serious concerns to this discussion, such as limiting people who are already very busy. I'm willing to discuss these things further whenever you're available. I would also like to move this to voice chat if anyone wishes to bring it there, to clear up any misgivings due to a lack of tone in text. would anyone like to do that?
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Post by Admin on Oct 30, 2016 4:18:41 GMT
I mostly agree with Veilstar on this, but I can see it gamingwizard's point of view. If you do spend a large amount of time and effort on a build, and then it turns out you did it all for nothing, than can be quite depressing. Also, it can remove the incentive for you to compete in future competitions. I think there's an easy fix to this and that's just to give out small consolation prizes based on your effort to everyone. Which I will be doing anyway. However, I don't think it was very mature to complain right after the winner's had been announced. We should have been congratulating the winners at that point but instead we were doing the opposite. It was already probable based on the number of people entering and the number of prizes given out that most people would not win anything. So a tip to gamingwizard and future competitors would be manage your expectations. Don't put all your hopes on winning, but don't do the opposite either.
Overall I thought the planning and organisation of the competition was great, so a massive thanks to MisterTeapot for taking the time to put this all together for us. This would not have been possible without Teapot.
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Post by misterteapot on Nov 1, 2016 0:09:59 GMT
Hi all!
Thanks for the kind words Meehan. Been busy all weekend with birthday and halloween stuff so this is the first I've seen of this. I've gone to the Discord and had a quick review of the conversation to get myself up to speed.
First I'd like to thank everyone who participated, a fantastic showing from all!! And a big congrats to Kitty, you put together a fantastic build, and you deserved the win and all the kudos. Everyone worked very hard on their builds, but what set Kitty's build apart was that: A) She had a cool idea. B) She executed it perfectly.
Some people made a house. That's cool. First prize totally could have gone to a cobble/wood house, if it say..... contained a hall of mirrors, or was on chicken legs, or had a piston maze, or heck all three. I think it's supremely unfair to suggest that Kitty won for any reason other than the fact she had the best build. Nothing to do with wither skulls, nothing to do with diamonds, it all had to do with the fact that it was a giant tree with a scary face. Cut the whole cemetery bit out and it would still be the best idea, and the best execution.
As for anyone who thinks they have spent time doing all this for nothing, remember; your builds live on forever. Win or lose, we now have the best halloween street on any server, and you were all a part of making that happen.
Regarding timeline: I gave three weeks for this competition, as I felt it was more involved -- the last was only two weeks. I think shorter build periods work for smaller comps (ie upcoming Apartment Challenge will likely be a week), and longer ones require more time to gather materials and deploy them. But the fact is even if you started on the server that very day, you could still win with the right idea and by prioritizing your efforts. People are super helpful on this server -- you need a tp to a mesa? Just ask. XP farm to enchant your pick? Easy, there's a bunch of them. Either way I supplied everyone with a pretty sweet package to get themselves started, materials that I personally gathered for everyone to help even the playing field.
At any rate, thanks again everyone who came out to play, and keep your eyes on the block!
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