Obtaining new blocks and items in 1.19
Jun 7, 2022 15:21:42 GMT
Neretus, kjortmobile, and 1 more like this
Post by Choo_Imperium on Jun 7, 2022 15:21:42 GMT
1.19 is now officially out! While we wait for the server to update (which may take a few weeks-months), now is the best time to catch up and learn everything new about the update and the best ways to obtain them on the server! Here is a simplified list of all the new blocks, items, and mobs added into 1.19.
Blocks/Items:
-Mangrove Propagule: Bone meal Mangrove leaves or buy it from the wandering trader. This will NOT drop from Mangrove leaves!
-Mangrove Wood Type: Find a Mangrove swamp or bone meal a Mangrove propagule (inside or outside of water) to get the Mangrove tree from which you can obtain the Mangrove log from which all wooden materials can be crafted from!
-Mangrove Roots: The Mangrove logs spawn higher in the tree, but at the bottom you will find the mangrove roots. Combine these roots with some mud to get a rotatable Muddy Mangrove Roots block!
-Mud: Find mud on the ground of Mangrove Swamps or use a water bottle (can automate with a dispenser) on either dirt, coarse dirt, or rooted dirt. You will "sink" into mud similar to soul sand but you won't get any negative movement effects!
-Packed Mud: Craft 1 Mud + 1 wheat to get your hands on some packed mud.
-Mud Bricks: Craft 4 Packed Mud together in order to get Mud Bricks! From here you can use the stonecutter to cut your Mud Bricks into stairs, slabs, and walls!
-Chest Boat: Place a boat and a chest into a crafting grid to get your very own chest boat (shapeless recipe). Comes in all wood types (Including the new mangrove!).
-Frogspawn: Unobtainable in Survival. Breed frogs together with your slimeballs from /vote and one of the frogs will lay Frogspawn in the water. After a few mins they will hatch into tadpoles which you can put into a bucket and carry around!
-Frog Light: Have a frog eat a magma cube and the frog will drop a Frog Light! Depending on the type of frog will determine what type of Frog Light it drops. Frog Lights come in 3 easy to remember types: Pearlescent, Verdant, Ochre! Easy right? (White frog (warm) = Purple light (pearlescent), Green frog (cold) = Green light (verdant), Orange frog (temperate) = Yellow light (Ochre))
-Goat Horn: Drops when a goat rams coal ore, copper ore, emerald ore, iron ore, log, packed ice, or stone. There are 8 variants however each goat only has a max of 2 horns, meaning you will need to start breeding up your goats if you want to get all 8 of these horns! 4 of these horns can be found in pillager outposts or from normal goat ramming. The other 4 can only be obtained by screaming goat ramming.
-Sculk, Sculk Veins, Sculk Shirkers, and Sculk Sensors: All generate inside the Deep Dark Biome. Can also generate when a mob (or player) is killed near a Sculk Catalyst. Sculk Shirkers that have been placed down by a player will NOT summon a Warden.
-Sculk Catalyst: Your reward for killing the Warden.
-Reinforced Deepslate: Found in Ancient Cities inside the Deep Dark. Takes a super long time to mine, does not drop, can not be pushed/pulled by pistons/slime/honey, is immune to the wither. I recommend not mining this block as it could have an important use in a future update.
-Echo Shard: Found in Ancient City loot chests, combine 8 of these together with 1 compass to get the Recovery Compass! This Compass will point towards your last death location allowing you to make your way back to your items even if you don't know where you died. Recovery Compass work per player, meaning it will point towards whoever is holding it last death location even if you did not craft it yourself.
-Disc Fragment (Music Disc - 5): Found in Ancient City loot chests, combine 9 of these together to get the new Music Disc! It is similar in feeling to disc 11 and 13. If your into that spooky music or you just want to collect all the music discs I wish you luck, it will be a real 9-5 job to obtain all these fragments!
-Swift Sneak: The new enchantment found ONLY into the Deep Dark Ancient Cities. It comes in 3 levels and should be put onto your leggings. The higher the level you are wearing, the faster you will move when you are sneaking!
Mobs:
-Frogs and Tadpoles: Frogs spawn in the new Mangrove Swamp as well as new AND OLD classic swamps. The type of frog will be determined based on where the Tadpole grew up. If it grew up in a cold biome, the frog will be green. If it grew up in a hot biome, the frog will be white. If it grew up in a temperate biome, the frog will be orange.
-Wardens: If you trigger a NATURALLY GENERATED Schulk Shirker too many times, the warden will emerge. You can nametag this warden if you do not want it to despawn otherwise after not attacking or sensing anything for a while, it will dig back underground and despawn. There is a small radius around the warden that will prevent another warden from being summoned meaning if you manage to get away from the warden you could still spawn another one right next to you if you trigger another shirker. This is getting out of hand, now there are 2 of them! I recommend watching a YT video or looking the warden up on the minecraft wiki if you want an in depth explination of everything about the warden.
-Allay: This mob is NOT renewable as of currently. Find them locked in the cages in newly generated pillager outposts or newly generated woodland mansion prison cell rooms. Right click it to give it an item and right click it again with an open hand to get your item back. When it has an item in its hand it will follow whoever gave it that item and can not be hurt by the player. (I will likely post more here once we know how the plugins will interact with the allay). The allay will search the area around the player (or the cage it is trapped in) for the same item that you gave it. The allay will then drop off this item either at the player or at a recently played noteblock allowing for unstackable item item sorters.
Other Notes:
-Leaves can now be waterlogged!
-Mangrove Trees tend to grow with a lot of leaves and will have straight trunks with diagonal branches going up.
-The Mangrove swamp is a warm biome, meaning your more likely to find it near deserts or jungles than you are tundras and snowy mountains.
-The old version of the swamp can still generate! The Mangrove swamp is just a variant similar to bamboo jungle biomes.
-Minecarts and their variants now have a shapeless crafting recipe!
-You can no longer "un-craft" minecart and boat variants. Once you craft them, there is no way to separate the boat/minecart from their rider.
-The Deep Dark can be found in the deepest parts of the world. Through my exploration the more blocks there are above you, the more Deep Dark there will be below you (hint: look for mountain biomes).
-Only the Warden can spawn in the Deep Dark biome.
-Added 7 new Advancements: 3 Relating to the Frogs, 2 Relating to the Deep Dark, and 2 Relating to the Allay.
Thats about it from me for this update! If you have any questions about the content in the update (not about when the server is updating) feel free to ask down below!
(oh also if you have Minecraft Java Edition you now have Minecraft Bedrock Edition aswell!)
Blocks/Items:
-Mangrove Propagule: Bone meal Mangrove leaves or buy it from the wandering trader. This will NOT drop from Mangrove leaves!
-Mangrove Wood Type: Find a Mangrove swamp or bone meal a Mangrove propagule (inside or outside of water) to get the Mangrove tree from which you can obtain the Mangrove log from which all wooden materials can be crafted from!
-Mangrove Roots: The Mangrove logs spawn higher in the tree, but at the bottom you will find the mangrove roots. Combine these roots with some mud to get a rotatable Muddy Mangrove Roots block!
-Mud: Find mud on the ground of Mangrove Swamps or use a water bottle (can automate with a dispenser) on either dirt, coarse dirt, or rooted dirt. You will "sink" into mud similar to soul sand but you won't get any negative movement effects!
-Packed Mud: Craft 1 Mud + 1 wheat to get your hands on some packed mud.
-Mud Bricks: Craft 4 Packed Mud together in order to get Mud Bricks! From here you can use the stonecutter to cut your Mud Bricks into stairs, slabs, and walls!
-Chest Boat: Place a boat and a chest into a crafting grid to get your very own chest boat (shapeless recipe). Comes in all wood types (Including the new mangrove!).
-Frogspawn: Unobtainable in Survival. Breed frogs together with your slimeballs from /vote and one of the frogs will lay Frogspawn in the water. After a few mins they will hatch into tadpoles which you can put into a bucket and carry around!
-Frog Light: Have a frog eat a magma cube and the frog will drop a Frog Light! Depending on the type of frog will determine what type of Frog Light it drops. Frog Lights come in 3 easy to remember types: Pearlescent, Verdant, Ochre! Easy right? (White frog (warm) = Purple light (pearlescent), Green frog (cold) = Green light (verdant), Orange frog (temperate) = Yellow light (Ochre))
-Goat Horn: Drops when a goat rams coal ore, copper ore, emerald ore, iron ore, log, packed ice, or stone. There are 8 variants however each goat only has a max of 2 horns, meaning you will need to start breeding up your goats if you want to get all 8 of these horns! 4 of these horns can be found in pillager outposts or from normal goat ramming. The other 4 can only be obtained by screaming goat ramming.
-Sculk, Sculk Veins, Sculk Shirkers, and Sculk Sensors: All generate inside the Deep Dark Biome. Can also generate when a mob (or player) is killed near a Sculk Catalyst. Sculk Shirkers that have been placed down by a player will NOT summon a Warden.
-Sculk Catalyst: Your reward for killing the Warden.
-Reinforced Deepslate: Found in Ancient Cities inside the Deep Dark. Takes a super long time to mine, does not drop, can not be pushed/pulled by pistons/slime/honey, is immune to the wither. I recommend not mining this block as it could have an important use in a future update.
-Echo Shard: Found in Ancient City loot chests, combine 8 of these together with 1 compass to get the Recovery Compass! This Compass will point towards your last death location allowing you to make your way back to your items even if you don't know where you died. Recovery Compass work per player, meaning it will point towards whoever is holding it last death location even if you did not craft it yourself.
-Disc Fragment (Music Disc - 5): Found in Ancient City loot chests, combine 9 of these together to get the new Music Disc! It is similar in feeling to disc 11 and 13. If your into that spooky music or you just want to collect all the music discs I wish you luck, it will be a real 9-5 job to obtain all these fragments!
-Swift Sneak: The new enchantment found ONLY into the Deep Dark Ancient Cities. It comes in 3 levels and should be put onto your leggings. The higher the level you are wearing, the faster you will move when you are sneaking!
Mobs:
-Frogs and Tadpoles: Frogs spawn in the new Mangrove Swamp as well as new AND OLD classic swamps. The type of frog will be determined based on where the Tadpole grew up. If it grew up in a cold biome, the frog will be green. If it grew up in a hot biome, the frog will be white. If it grew up in a temperate biome, the frog will be orange.
-Wardens: If you trigger a NATURALLY GENERATED Schulk Shirker too many times, the warden will emerge. You can nametag this warden if you do not want it to despawn otherwise after not attacking or sensing anything for a while, it will dig back underground and despawn. There is a small radius around the warden that will prevent another warden from being summoned meaning if you manage to get away from the warden you could still spawn another one right next to you if you trigger another shirker. This is getting out of hand, now there are 2 of them! I recommend watching a YT video or looking the warden up on the minecraft wiki if you want an in depth explination of everything about the warden.
-Allay: This mob is NOT renewable as of currently. Find them locked in the cages in newly generated pillager outposts or newly generated woodland mansion prison cell rooms. Right click it to give it an item and right click it again with an open hand to get your item back. When it has an item in its hand it will follow whoever gave it that item and can not be hurt by the player. (I will likely post more here once we know how the plugins will interact with the allay). The allay will search the area around the player (or the cage it is trapped in) for the same item that you gave it. The allay will then drop off this item either at the player or at a recently played noteblock allowing for unstackable item item sorters.
Other Notes:
-Leaves can now be waterlogged!
-Mangrove Trees tend to grow with a lot of leaves and will have straight trunks with diagonal branches going up.
-The Mangrove swamp is a warm biome, meaning your more likely to find it near deserts or jungles than you are tundras and snowy mountains.
-The old version of the swamp can still generate! The Mangrove swamp is just a variant similar to bamboo jungle biomes.
-Minecarts and their variants now have a shapeless crafting recipe!
-You can no longer "un-craft" minecart and boat variants. Once you craft them, there is no way to separate the boat/minecart from their rider.
-The Deep Dark can be found in the deepest parts of the world. Through my exploration the more blocks there are above you, the more Deep Dark there will be below you (hint: look for mountain biomes).
-Only the Warden can spawn in the Deep Dark biome.
-Added 7 new Advancements: 3 Relating to the Frogs, 2 Relating to the Deep Dark, and 2 Relating to the Allay.
Thats about it from me for this update! If you have any questions about the content in the update (not about when the server is updating) feel free to ask down below!
(oh also if you have Minecraft Java Edition you now have Minecraft Bedrock Edition aswell!)