Simplex server hardware and configuration
Dec 17, 2020 21:12:23 GMT
Kitty, phleanix, and 4 more like this
Post by SnuRRe0 on Dec 17, 2020 21:12:23 GMT
Hi.
This is an overview some of the technical specifications of our server.
Both hardware/software, and a few configuration options that might be nice to know.
I will try to add more stuff to this list if needed, and hopefully keep it up to date if we change anything.
Feel free to ask about the server in this thread
Hardware / Server
Server type: Dedicated server
Hosting provider: OVH (ovh.com)
Location: Canada
CPU: Intel i7-7700K @ 4.20GHz
Memory: 32GB DDR4 2133 MHz
Disk: 2x480GB SSD RAID0
Network connection: 1000Mbps/500Mbps in/out
OS: Ubuntu Server 22.04 LTS
Software
Java version: OpenJDK 21
Minecraft version: PaperMC (https://papermc.io/)
Main plugins
EntityClearer - Keeps the number of entities that are close to other entities below a configured limit.
EssentialsX - Provides /sethome, /warp, /tpa and a bunch of other commands and chat functionallity for both staff and players, like text color, /seen, /jail etc.
GriefPrevention - Enables land claims.
LogBlock - Logs all blocks placed/broken, all items put into or taken out of any container etc., and enables staff to search for and find theft/grief, roll it back, and in general trace all actions done by any players.
LuckPerms - Controls all permissions for all commands and all other things, for separate ranks and players etc.
Matrix - Anti-cheat plugin. Prevents most known cheats, but also provides false positive kicks of legit players, unfortinately.
WorldGuard - Provides many global options for the whole world, plus regions like spawn and the shopping district, where we can control who is able to enter, breaking blocks, and a ton of other things.
Configuration options (Only a few, that you might be interrested in)
General
difficulty: normal
player-idle-timeout: 15 minutes
view-distance: 7 - Chunk radius loaded around each player, not included the chunk you are in.
per-player-mob-spawns - This makes the mob cap being split equally among all online players, so everyone will get mob spawns around them. Unlike default multiplayer behaviour, where one player could in theory get all the spawns, depending on the area around them.
entity-activation-range: - Controls how far away from an entity a player has to be, for it to be activated as normally(move around, do what it usually do etc.)
villagers: 16. flying-monsters: 16. water: 8. raiders: 48. animals: 16. monsters: 24. misc: 7
spawn-limits: - Controls how many mobs of each mob group can spawn around each player.
axolotls: 5. water-underground-creature: 5. water-ambient: 3. monsters: 24. animals: 3. water-animals: 3. ambient: 1
EntityClearer
Max entities within reach of other entities, before some are despawned:
Reach distance: 4 blocks in every direction in a square box.
Entity count limit within that distance: 32.
Entity types: Most mobs plus boats and minecarts, except named mobs and mobs with riders.
Reach distance: 4 blocks in every direction in a square box.
Entity count limit within that distance: 32.
Entity types: Most mobs plus boats and minecarts, except named mobs and mobs with riders.
GriefPrevention
InitialBlocks: 225 - Number of claim blocks a new player starts out with
Claim Blocks Accrued Per Hour: 150
Max Accrued Claim Blocks: 300000 - Maximum number of claim blocks you can earn from play time(not including donations and voting)
ExtendIntoGroundDistance: 20 - Claims will extend this amount of block into the ground when you make one, but will extend further as soon as you mine or build further down.
Claim Expiration: Never