|
Post by Deleted on Mar 18, 2018 22:40:26 GMT
I’m vaguely interested. Like you said, a reset isn’t necessary on Simplex, but I agree on the new server, where everything turns significantly difficult. All of what was said above is true, players (like myself) have not been on long enough. How can they be so tired of the world already? It’s literally putting excellent builds (I’ve seen a lot of them. Literally amazing.) to waste. The only time I would think about resetting a world is if 1) the world just looks horrible by griefers or 2) there is not enough space in the world or 3) the server is too laggy because of that (although RAM can be increased for the server). I’d personally say to make it even harder, probably to convince people who complain to rethink their choice. But, that’s my personal thought. I would say allow at least two /sethomes and decrease the timeout between each use to five minutes, because what if it is an emergency? I understand the difficulty here. Also, this applies to /spawn as well. The idea of players not being able to teleport away from fighting monsters is a great idea... If the server is to become hardcore (like mentioned), shouldn’t a player be allowed to carry a limited number of items? For example, you can carry up to 64 of the same item. How about reducing that number to around half, or three quarters (approximately 48)? If there’s a way to do that (like a plugin, but I personally do not know if this is possible) I would recommend that. There would be no access to kits either, and when a person spawns, they’d have to personally make their own tools (again, mentioned above). The next idea might not be as great. Players should be allowed to team, and griefing should be allowed (I’m not a fan of griefing, but this is hardcore!!) between other players... If a player dies, they should be temporarily banned from the server for... I’d say... a maximum of three days. Implementing voting would be great, but... it would take a loooooooooooong time to earn your ranks again. I would say... to transfer ranks for a LIMITED time, but put a limit on how many people can have their ranks transferred? I’m not very sure if you understand where I’m coming from. If not, please check this out: prntscr.com/it0yc0All in all... This idea is great. I’m not very sure if I want to join if this happens because I’m not used to hardcore difficulty and aggressiveness, which is why I’m vaguely interested...
|
|
|
Post by Deleted on Mar 18, 2018 22:43:32 GMT
Lots of questions and ideas here. I'll try to address them all later but the one thing I'm sure and adamant of is you will recieve a tempban on death. I want players to fear death as much as possible and avoid it at all costs. Only then will you truly cherish being alive. This server is intended to challenge the most experienced and veteran minecraft players who are bored of shit being too easy, of death having little to no consequences. A newer player on Simplex the other day said he was going to kill himself to get back full hunger again... stuff like that aint gonna be an option no more. If you begin to treat your minecraft life like your own life, then you WILL learn or make sure to take extra precautions. When first joining perhaps prepare by surrounding yourself with you friends. If you make it through the very tough beginning period where I can almost gurantee the majority of players will die once, then you'll be able to truly appreciate what advances you make in-game even more. This is going to be a high-risk high-reward server. If you can't handle it maybe it's not the server for you, but if you're willing to suffer through the start, the view at the top could be amazing Excellent!! Well said!
|
|
|
Post by prismavoid on Mar 18, 2018 22:56:42 GMT
Wow, that sounds great!
|
|
|
Post by prismavoid on Mar 18, 2018 22:57:44 GMT
One idea though, why don’t you make it amplified terrain to give an extra challenge and a unique play through of the game
|
|
|
Post by cyrowind on Mar 19, 2018 1:45:45 GMT
One idea though, why don’t you make it amplified terrain to give an extra challenge and a unique play through of the game Amplified or tiny biome sizes, so everywhere you look is different.
|
|
|
Post by toasterD00M on Mar 19, 2018 2:47:42 GMT
Or simply mess with the noise generator values. Especially turning down the Y-noise scale significantly will generate INSANE terrain Beware though that this will also put a ton of stress on the server, my laptop nearly crashes every time I try to load a world in this way
|
|
|
Post by Emajor7 on Mar 19, 2018 3:13:32 GMT
Come to think of it, I generally take off about three days to a week after a bad death on normal Simplex. So tbh a two-day temp ban isn't so bad; basically nothing has changed.
|
|
|
Post by Conatic on Mar 19, 2018 5:02:25 GMT
Meehan, can you read my post about the staff thing and give an answer.
|
|
|
Post by Admin on Mar 19, 2018 8:46:11 GMT
This is literally what I've been looking for forever. I live the tempban idea! Do 2 days! That way if you want to play mc you'll go back to original simplex. Will there be a /spawn? I hope not. This allows players to build communities near each other, because with next to no teleporting you need to be close. I already have so many ideas this had better not get canceled. Best idea you've had in months Meehan! (Just kidding most of your ideas are great.) What if instead of having random starters join and clutter it up, you can only join if you are at least apprentice or something. I know this will probably get rejected, but I really feel like it'll be easier to get into the game without a bunch of starters and amatuers cluttering it up.(no offense, just want to know you better.) Also could the old ranks be carried over. That would be awesome. And donation perks? (Even though I don't have them.) I'm not sure if I'll do a 1 or 2-day tempban. But I'm thinking I'll start with a 1-day tempban and see how it goes because I feel the opinions are quite divided on their being a tempban on death in the first place. One day is a nice compromise. I feel disallowing /spawn is a bit too much. There needs to be a central area where players can meet up to plan out and do things together, and if there was no /spawn I feel the effort to seek out others would be too high and everyone would rather stay sheltered like a hermit in their homes. What I'm debating right now is whether to have a cooldown on the command or not. The server will obviously be open to all players as that's the only way communities will be built and able to thrive. The real "amateurs" and "starters" aren't going to clutter anything up because if they truly are, then they'll die and give up anyway. cptchloroxAnd I have a few questions regarding the two servers coexisting:Would bans be carried back-and-forth? Would perma-banned players be able to play this new server? If someone gets banned on the new server, are they banned on Simplex, and vice-versa?Obviously i'm not going to want players joining the server who have already proven themselves troublesome on Simplex. The cost-benefit of giving people another chance is way too low so they aren't going to be welcome on another server I make. If any of them wish to play they can always apply for an unban but the chances of me granting them it aren't going to be high. I'll be carrying over the bans from Simplex, but I probably won't bother making bans carry back-and-forth unless an easy way of implementing that is possible. Would it be white-listed, donor-only, Simplex rank minimum, or public to anyone who chooses to play?Public. Obviously the more people the better. Would it itself have it's own ranking system, or a ranking system at all? (example: if I joined, would I have a rank? Be a starter? or be Adept?)Maybe. I'll set up votes for claim blocks but the ranks would probably be more aesthetic than anything as giving rewards makes the game easier. Would it be listed separately or at all on voting websites? And if so, would there be rewards for both servers?Separately. The server's will be separate, but I hope the community will be connected somehow. I'll have to think of a way to accomplish that. Some players have been wondering if you guys need staff for the new server, but if it's going to be a smaller server, and the current staff are already planning on playing, would we even need new recruits?If some of the staff here are willing to help out on the new server, then I'd absolutely let them. I'll probably use the same process I currently use now to hire staff though. Emajor7 Ranks will probably be separate. However, as said above, there's going to be little to no advantage to being a higher rank unless I think something up. Conatic "Would you apply for new staff on this server? For one, I'm on board with this idea. But if you were to apply for new staff then this is where I'd want to apply, I've been thinking about applying for staff ever since I hit journeyman." Staff process will be similar or the same as now but on the new server.
|
|
|
Post by Admin on Mar 19, 2018 8:57:23 GMT
I’m vaguely interested. Like you said, a reset isn’t necessary on Simplex, but I agree on the new server, where everything turns significantly difficult. All of what was said above is true, players (like myself) have not been on long enough. How can they be so tired of the world already? It’s literally putting excellent builds (I’ve seen a lot of them. Literally amazing.) to waste. The only time I would think about resetting a world is if 1) the world just looks horrible by griefers or 2) there is not enough space in the world or 3) the server is too laggy because of that (although RAM can be increased for the server). I’d personally say to make it even harder, probably to convince people who complain to rethink their choice. But, that’s my personal thought. I would say allow at least two /sethomes and decrease the timeout between each use to five minutes, because what if it is an emergency? I understand the difficulty here. Also, this applies to /spawn as well. The idea of players not being able to teleport away from fighting monsters is a great idea... If the server is to become hardcore (like mentioned), shouldn’t a player be allowed to carry a limited number of items? For example, you can carry up to 64 of the same item. How about reducing that number to around half, or three quarters (approximately 48)? If there’s a way to do that (like a plugin, but I personally do not know if this is possible) I would recommend that. There would be no access to kits either, and when a person spawns, they’d have to personally make their own tools (again, mentioned above). The next idea might not be as great. Players should be allowed to team, and griefing should be allowed (I’m not a fan of griefing, but this is hardcore!!) between other players... If a player dies, they should be temporarily banned from the server for... I’d say... a maximum of three days. Implementing voting would be great, but... it would take a loooooooooooong time to earn your ranks again. I would say... to transfer ranks for a LIMITED time, but put a limit on how many people can have their ranks transferred? I’m not very sure if you understand where I’m coming from. If not, please check this out: prntscr.com/it0yc0All in all... This idea is great. I’m not very sure if I want to join if this happens because I’m not used to hardcore difficulty and aggressiveness, which is why I’m vaguely interested... Only sethome should be your bed IMO, just like in vanilla. I'm technically making it easier if I decide players should be able to teleport to their home. I'm probably not going to go out of my way to make the game harder by modifying vanilla gameplay, so decreasing the max amount of items in a stack isn't going to happen. Agree with the kit part. Player's will not be given items when joining the game for the first time, nor will they have access to any kits. I disagree with the griefing part, this will be a no-griefing and no-pvp server just like Simplex as that would completely discourage players from trusting one another, and trust is essential to making a community grow. The votes probably aren't going to be transferred as the ranking system will be different from simplex. It's going to be a new experience, so voting will also be part of the new experience
|
|
|
Post by Admin on Mar 19, 2018 9:25:14 GMT
I've had a long thought about it and I've semi-decided upon a few things. - Server set to highest difficulty possible - 1-day tempban on death - Server view-distance of at least 10 - 1 sethome (your bed) - /spawn and /home with a joint 1 hour cooldown (This will discourage players from being able to tp to spawn to trade with people, then tp-ing immediately back home. This is not set in stone, however this is what I thought would be the best available option for the combination of being allowed both /home and /spawn) - No /tpa (The reason why I'm deciding this is because partly of what VeilStar said. Tpa-ing is to one another at will is too much of an advantage. Similar to my logic with giving a temp-ban on death, you will now truly cherish being among other players and seeing them for the first time after travelling there from a great distance. Plus, now you'll know who your REAL friends are. hehe) - 30,000 radius border. So 60k * 60k block map to start out with. - From spawn, there will be 4 different warps to 4 different parts of the world which are evenly spread out. These will be like 4 extra mini-spawns so it will encourage migration across the whole world. - The spawn border radius will be quite different to the one at Simplex. At something like 150-200 blocks out, you are allowed to start breaking blocks/mining resources, BUT, you are not allowed to build here, this is for resource-gathering only. Then, after around 500-ish blocks (Again, these exact values are not set in stone) from spawn you will be able to start claiming and building. This will also be put in place for the other 4 mini-spawns. - Ranks will probably be aesthetic. You will be granted 150 claim blocks per vote. - At spawn there will be no enchanting tables or anvils. You will have to get these yourself. Crafting tables are easy to craft so they'll still be there. Enderchests I haven't decided. - Same rules with mob farms. Don't make massive mob farms, or multiple ones in the same area. Redstone intensive farms are also discouraged. Remember, you're sharing the server with other people and this can affect the experience of other players.
|
|
|
Post by Choo_Imperium on Mar 19, 2018 11:58:51 GMT
|
|
|
Post by lucid on Mar 19, 2018 12:58:13 GMT
My only worry is that the area between 150 blocks out to 500 blocks out will become decimated by mining*. Currently, this is somewhat avoided by having claims right outside the spawn boundary. *The underground I don't mind, but it might not be so attractive overground, especially for new players coming onto the server. Also, what about deadly holes and such? Everything else seems pretty good to me!
|
|
|
Post by phleanix on Mar 19, 2018 14:12:51 GMT
I've had a long thought about it and I've semi-decided upon a few things. - Server set to highest difficulty possible - 1-day tempban on death - Server view-distance of at least 10 - 1 sethome (your bed) - /spawn and /home with a joint 1 hour cooldown (This will discourage players from being able to tp to spawn to trade with people, then tp-ing immediately back home. This is not set in stone, however this is what I thought would be the best available option for the combination of being allowed both /home and /spawn) - No /tpa (The reason why I'm deciding this is because partly of what VeilStar said. Tpa-ing is to one another at will is too much of an advantage. Similar to my logic with giving a temp-ban on death, you will now truly cherish being among other players and seeing them for the first time after travelling there from a great distance. Plus, now you'll know who your REAL friends are. hehe) - 30,000 radius border. So 60k * 60k block map to start out with. - From spawn, there will be 4 different warps to 4 different parts of the world which are evenly spread out. These will be like 4 extra mini-spawns so it will encourage migration across the whole world. - The spawn border radius will be quite different to the one at Simplex. At something like 150-200 blocks out, you are allowed to start breaking blocks/mining resources, BUT, you are not allowed to build here, this is for resource-gathering only. Then, after around 500-ish blocks (Again, these exact values are not set in stone) from spawn you will be able to start claiming and building. This will also be put in place for the other 4 mini-spawns. - Ranks will probably be aesthetic. You will be granted 150 claim blocks per vote. - At spawn there will be no enchanting tables or anvils. You will have to get these yourself. Crafting tables are easy to craft so they'll still be there. Enderchests I haven't decided. - Same rules with mob farms. Don't make massive mob farms, or multiple ones in the same area. Redstone intensive farms are also discouraged. Remember, you're sharing the server with other people and this can affect the experience of other players. This pretty close to how I tend to play in my Singleplayer worlds.... other than the fact I'm a wimp and have "Normal" difficulty! If welcome, I'd certainly give the server a go with these rules - Then bounce between both to keep myself 'interested'. I'd be happy to give [H]elping a go on both servers should I be required.
|
|
|
Post by Emajor7 on Mar 19, 2018 15:44:04 GMT
That all sounds fair to me. Lucid brings up some good points. Also would this resource-gathering area be periodically reset? If not, it may quickly become a wasteland.
|
|