Post by Zanril on Nov 25, 2017 3:06:24 GMT
Rivalry of Warlords is a simple turn-based wargame. Your objective is to capture your opponents capital with your officers. Below is a preview of the board and what it looks like on an in-game map. The game plays smoothy and I'm willing to put it into simplex but I don't know if anyone would be willing to play if I made it so I made this thread to see initial reactions and show it off.
i.imgur.com/RTcEGUS.png
i.imgur.com/SoWRXu3.png
Setup
1) Players take turns selecting the 4 officers they want to use. Officers could be draft picked or random distributed. More info on officers later.
2) Choose territories and pick one of those territories as your capital. All territories you pick must be a barracks, all other territories are neutral. In the following example I used Yellow and Blue for both players.
When everything is setup correctly it should look like this. i.imgur.com/8IM5Q63.png Captials are marked with a color thats not being used, in this case pink.
The Map
Each territory has 1 of 3 types of buildings - Barracks,
Reliquary, and Smiths. Adjacent territories are connected by a red line;
your officers move through these lines to get to other territories.
The Buildings
- Barracks - This building produces units for you each turn. In general
they act as a health pool for your territories and your officers. you
can place units directly on the terriotory your officer occupys (to capture it), into the officers shulker box, or to a territory you control.
- Smiths - There are 3 types of smiths, Blade Blunt, and Peirce. Each smith type gives +1 Attack and +1 Damage to units that share the same type as it. So when you capture a Bladesmith will gain the bonus to any officers/units that are Blade. The icons used to idenfity each smith type is at the top of each smith Blade = Purple Sword, Blunt = Orange Hammer, Peirce = Brown Spear.
- Reliquary - This is the only building that cannot be captured. When an officer lands on this territory they gain a Artifact. Officers can only have carry one. Artifacts are single use cards that can be played when the condition is met and usually give some sort of bonus during combat or some other advantage or benefit. These "cards" would be put into books and would be dealt out of a dispenser. Below are some examples.
- Lion Sigil - Play before a battle. +1 damage when battling against units that share the same weapon type as this officer
- Battle Helm - Play before a battle - When your attack roll results in a 1, reroll your attack roll once per attack.
- Dragon Scalemail - Play before a battle. +2 attack against blade units for this battle
- Boltsering Warhorn - Play before a battle. Roll 3 different times as your first attack roll and take the highest result.
- Forced Recall - Move an enemy officer to their capital territory
- Lady Killer - Play before a battle. +1 Attack against female officers for this battle.
Officers
Your officers will be your pawns moving from point to point. Their piece will be a shulker box. All information about the officer can be viewed by simply rolling over the shulker box while its an item like this i.imgur.com/2vkXWBH.png or looking inside the box when its placed down as a block. Officers have 5 Attrributes, Attack, Damage, Speed, and Unit Max, and Unit Type. Each have 1 weapon type and 1 weight class equalling 9 possible officers. All officers have last names according to their weapon type so you may know at a glance what weapon type they are, here is the list of all of them, the Weapon Type and Weight Classes.
Lucan Sabertooth
Judith Spellsword
Anya Skyblade
Tharovin Hammertoe
Yogg Skullcrusher
Roxy Stonecrusher
Edwin Backstabber
Myrreth Hatespike
Vincient Straightlance
Weapon Type
Blunt - 1 Attack, 3 Damage
Blade - 2 Attack, 2 Damage
Peirce - 3 Attack, 1 Damage
Weight Class
Light - 1 Unit Max, 3 Speed
Medium - 2 Unit Max, 2 Speed
Heavy - 3 Unit Max, 1 Speed
Combat
Its all dice based. The system relys on Artifacts/Smiths to keep things interesting. Both players roll a six sided die, add attack bonus from smiths and from the weapon the officers is using for their grand total. whomever rolls highest deals their damage to the enemy officers units. Both players keep rolling until 1 officer is reduced to zero units in which case the "dead" officer is return to their capital and cannot be interacted with until they have units equal to their base unit max.
Thats just about it, Thanks for reading! Be sure to select an option in the poll
i.imgur.com/RTcEGUS.png
i.imgur.com/SoWRXu3.png
Setup
1) Players take turns selecting the 4 officers they want to use. Officers could be draft picked or random distributed. More info on officers later.
2) Choose territories and pick one of those territories as your capital. All territories you pick must be a barracks, all other territories are neutral. In the following example I used Yellow and Blue for both players.
When everything is setup correctly it should look like this. i.imgur.com/8IM5Q63.png Captials are marked with a color thats not being used, in this case pink.
The Map
Each territory has 1 of 3 types of buildings - Barracks,
Reliquary, and Smiths. Adjacent territories are connected by a red line;
your officers move through these lines to get to other territories.
The Buildings
- Barracks - This building produces units for you each turn. In general
they act as a health pool for your territories and your officers. you
can place units directly on the terriotory your officer occupys (to capture it), into the officers shulker box, or to a territory you control.
- Smiths - There are 3 types of smiths, Blade Blunt, and Peirce. Each smith type gives +1 Attack and +1 Damage to units that share the same type as it. So when you capture a Bladesmith will gain the bonus to any officers/units that are Blade. The icons used to idenfity each smith type is at the top of each smith Blade = Purple Sword, Blunt = Orange Hammer, Peirce = Brown Spear.
- Reliquary - This is the only building that cannot be captured. When an officer lands on this territory they gain a Artifact. Officers can only have carry one. Artifacts are single use cards that can be played when the condition is met and usually give some sort of bonus during combat or some other advantage or benefit. These "cards" would be put into books and would be dealt out of a dispenser. Below are some examples.
- Lion Sigil - Play before a battle. +1 damage when battling against units that share the same weapon type as this officer
- Battle Helm - Play before a battle - When your attack roll results in a 1, reroll your attack roll once per attack.
- Dragon Scalemail - Play before a battle. +2 attack against blade units for this battle
- Boltsering Warhorn - Play before a battle. Roll 3 different times as your first attack roll and take the highest result.
- Forced Recall - Move an enemy officer to their capital territory
- Lady Killer - Play before a battle. +1 Attack against female officers for this battle.
Officers
Your officers will be your pawns moving from point to point. Their piece will be a shulker box. All information about the officer can be viewed by simply rolling over the shulker box while its an item like this i.imgur.com/2vkXWBH.png or looking inside the box when its placed down as a block. Officers have 5 Attrributes, Attack, Damage, Speed, and Unit Max, and Unit Type. Each have 1 weapon type and 1 weight class equalling 9 possible officers. All officers have last names according to their weapon type so you may know at a glance what weapon type they are, here is the list of all of them, the Weapon Type and Weight Classes.
Lucan Sabertooth
Judith Spellsword
Anya Skyblade
Tharovin Hammertoe
Yogg Skullcrusher
Roxy Stonecrusher
Edwin Backstabber
Myrreth Hatespike
Vincient Straightlance
Weapon Type
Blunt - 1 Attack, 3 Damage
Blade - 2 Attack, 2 Damage
Peirce - 3 Attack, 1 Damage
Weight Class
Light - 1 Unit Max, 3 Speed
Medium - 2 Unit Max, 2 Speed
Heavy - 3 Unit Max, 1 Speed
Combat
Its all dice based. The system relys on Artifacts/Smiths to keep things interesting. Both players roll a six sided die, add attack bonus from smiths and from the weapon the officers is using for their grand total. whomever rolls highest deals their damage to the enemy officers units. Both players keep rolling until 1 officer is reduced to zero units in which case the "dead" officer is return to their capital and cannot be interacted with until they have units equal to their base unit max.
Thats just about it, Thanks for reading! Be sure to select an option in the poll